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Dayoff

 

Dayoff

Dayoff is an application designed to help users create plans and stay social through their busy lives.

 
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ROLE

Wireframing, Prototyping, Design Reseasrch, UX/UI

TIMELINE

Oct. - Dec. 2018

TOOLS

Sketch, Principle, Adobe Creative Suite

 
 

How do you stay social with a busy schedule? Dayoff is designed to enable friends to easily connect with one another in order to hang out in a way that fits their needs.

 
 

Understanding the Problem

THE PROBLEM

Whether it be those working 9 to 5 or those with unique schedules, it can be difficult to find the time to make plans or know what to do when free time arises. Therefore, I proposed dayoff to challenge this task in assisting users to be more social.

THE SOLUTION & GOAL

The primary goal of this application is to create a platform that allows users to easily find ways to see their friends and promote being social even at the busiest of times. In doing so, by the user marking their interests, budget, how many hours they are available and how far they are willing to travel, they will receive recommendations according to their plans. Additionally, users can view what their friends are doing and propose hangouts that meet any of their constraints.

Research Process

 
 

INITIAL RESEARCH

As a current student who has experienced this problem, I understood the frustrations of trying to stay organized when creating plans. However, this meant that I had premade assumptions of what users might have wanted. I wanted to dive deeper past the experience of myself and my peers in order to see how users are currently solving this problem. I conducted a competitive analysis and user interviews to better understand how users are working and to assist me in creating user personas.

PERSONAS

After the research and brainstorming sessions I had, I then created user personas in order to develop an understanding of why users would need this application and what they would be looking to gain from it.

 
 
 
 

'HOW MIGHT WE' WORKSHOP

To help with the ideation process I participated in a “How Might We” workshop where my class and I generated questions and possible themes to analyze based on design problems that each individual pitched. My findings were analyzed and then taken into consideration when identifying problems that users would encounter and work towards overcoming .

Some key notes I made are:

  • Users should be able to create a space to propose a hangout without knowing specific details
  • Users should be able to load their friends / groupchats from Facebook or Whatsapp in order for the onbaording to be efficient.
  • Larger groups may need a polling system when deciding what to do
  • A messaging system within the application is not necessary outside of the event page
 
 

Design Process

SITEMAP & WIREFRAMES

 
 
 

Final Outcomes

 
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ONBOARDING

To get started with the application, users have the choice of loading their contacts from Google, Facebook, or to create an account. Once the account is created, users can import their contacts, some of their interests, and their current availability.

 
 
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NAVIGATION

There are five main sections within the application. From this, users can organize their calendar, view what their friends are doing, view events available in their city, create new events or propose hangouts.

 
 
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CREATING AN EVENT

Users can create events using this application, however, if a user is unsure of what they want to do, they can propose a hangout. In doing so, they can add a budget, their availability, create a poll for some options, and indicate the distance they are willing to travel.

 
 
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CALENDAR

Users can organize their calendar and view events they have booked. Additionally, they can indicate which days they are available, so their friends will know when to propose hangouts to them.

 
 
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NOTIFICIATIONS

Based on the user's saved interests, availability, and friends, they will receive notifications to link them together.

 

You can find the Invision prototype here.